Remove legacy reveal phase paths and rename reveal data loader

This commit is contained in:
2026-02-07 01:49:38 +01:00
parent 5e84686678
commit 567502d665
7 changed files with 24 additions and 29 deletions

View File

@@ -3,7 +3,6 @@ namespace GameList.Domain;
public enum Phase
{
Suggest = 0,
Reveal = 1,
Vote = 2,
Results = 3
}

View File

@@ -51,7 +51,7 @@ internal static class EndpointHelpers
public static Phase GetCurrentPhase(Phase phase, bool resultsOpen)
{
var normalized = phase == Phase.Reveal ? Phase.Vote : phase;
var normalized = NormalizePhase(phase);
if (resultsOpen)
return Phase.Results;
@@ -63,9 +63,10 @@ internal static class EndpointHelpers
{
var changed = false;
if (player.CurrentPhase == Phase.Reveal)
var normalized = NormalizePhase(player.CurrentPhase);
if (player.CurrentPhase != normalized)
{
player.CurrentPhase = Phase.Vote;
player.CurrentPhase = normalized;
changed = true;
}
@@ -84,6 +85,17 @@ internal static class EndpointHelpers
return changed;
}
private static Phase NormalizePhase(Phase phase)
{
return phase switch
{
Phase.Suggest => Phase.Suggest,
Phase.Vote => Phase.Vote,
Phase.Results => Phase.Results,
_ => Phase.Vote // legacy/invalid phase fallback
};
}
public static IResult PhaseMismatch(Phase required, Phase current) =>
BadRequestError($"This endpoint is available in the {required} phase. Your current phase is {current}.");

View File

@@ -99,7 +99,6 @@ public static class StateEndpoints
private static Phase NextPhase(Phase current) => current switch
{
Phase.Suggest => Phase.Vote,
Phase.Reveal => Phase.Vote, // legacy safety
Phase.Vote => Phase.Results,
_ => Phase.Results
};
@@ -108,7 +107,6 @@ public static class StateEndpoints
{
Phase.Results => Phase.Vote,
Phase.Vote => Phase.Suggest,
Phase.Reveal => Phase.Suggest, // legacy safety
_ => Phase.Suggest
};
}

View File

@@ -50,7 +50,7 @@ public class StateTests
PasswordHash = [1],
PasswordSalt = [1],
DisplayName = "Legacy",
CurrentPhase = Phase.Reveal,
CurrentPhase = (Phase)1,
VotesFinal = true
};
playerId = player.Id;
@@ -80,7 +80,7 @@ public class StateTests
var phase = await Endpoints.EndpointHelpers.GetCurrentPhaseAsync(db, playerId);
var player = await db.Players.FindAsync(playerId);
Assert.Equal(Phase.Vote, phase);
Assert.Equal(Phase.Reveal, player!.CurrentPhase);
Assert.Equal((Phase)1, player!.CurrentPhase);
Assert.True(player.VotesFinal);
}
}

View File

@@ -11,15 +11,11 @@ Active maintainability risks (priority order):
- Cross-feature coupling still exists via shared mutable state usage across UI/data modules (`wwwroot/js/ui.js:180`, `wwwroot/js/ui.js:401`, `wwwroot/js/ui.js:622`, `wwwroot/js/data.js:82`).
- Impact: high regression surface and expensive refactors even after removing global `window` bridges.
2. Legacy phase path remains in active code (Medium)
- `Reveal` is still present in `Domain/Phase.cs:6` and compatibility branches remain in `Endpoints/StateEndpoints.cs:102` and `Endpoints/StateEndpoints.cs:111`.
- Impact: extra cognitive load and more branches to reason about during phase-flow changes.
3. Unauthenticated 401 response shape is still framework-driven (Medium)
2. Unauthenticated 401 response shape is still framework-driven (Medium)
- Endpoint and filter unauthorized responses are standardized when app logic executes (`Infrastructure/AdminOnlyFilter.cs:15`, `Infrastructure/PhaseRequirementFilter.cs:15`, `Endpoints/SuggestEndpoints.cs:18`), but anonymous challenge responses remain middleware-controlled (`GameList.Tests/StateTests.cs:214`).
- Impact: clients must tolerate both app-produced problem payloads and framework challenge responses.
4. Static analysis and frontend lint guardrails are still missing (Medium)
3. Static analysis and frontend lint guardrails are still missing (Medium)
- CI currently gates restore/build/test only (`.github/workflows/ci.yml:23`-`.github/workflows/ci.yml:29`).
- Impact: style drift and low-signal warnings can enter the codebase undetected.
@@ -33,14 +29,6 @@ Active maintainability risks (priority order):
- Effort / Risk: `L / Med`.
- Dependencies (if any): none.
[P1] Remove legacy `Reveal` phase compatibility branches
- Problem: Severity `Medium`, Category `Complexity`. Legacy phase compatibility logic is still present in runtime paths.
- Evidence: `Domain/Phase.cs:6`, `Endpoints/StateEndpoints.cs:102`, `Endpoints/StateEndpoints.cs:111`, `wwwroot/js/data.js:30`.
- Recommendation: remove `Reveal` from enum/transition logic and update affected tests/documentation.
- Acceptance criteria (testable): no runtime references to `Phase.Reveal`; phase transitions cover only `Suggest`, `Vote`, and `Results`.
- Effort / Risk: `S / Low`.
- Dependencies (if any): none.
[P1] Unify client handling of unauthenticated 401 challenge responses
- Problem: Severity `Medium`, Category `API/Contracts`. Fully unauthenticated requests can still bypass application-level problem shaping.
- Evidence: challenge behavior is exercised in `GameList.Tests/StateTests.cs:214` while app-level unauthorized shaping is exercised in `GameList.Tests/AuthTests.cs:164`.
@@ -68,10 +56,9 @@ Active maintainability risks (priority order):
## C) Suggested execution order
1. Decompose `ui.js` by feature and keep orchestration thin.
2. Remove `Reveal` phase compatibility branches.
3. Normalize/declare unauthenticated 401 contract behavior.
4. Add analyzers + JS lint gates in CI.
5. Externalize i18n/FAQ assets.
2. Normalize/declare unauthenticated 401 contract behavior.
3. Add analyzers + JS lint gates in CI.
4. Externalize i18n/FAQ assets.
## D) Guardrails

View File

@@ -24,7 +24,6 @@ import {
import {
loadState,
loadSuggestData,
loadRevealData,
loadVoteData,
loadResults,
refreshPhaseData,

View File

@@ -27,7 +27,7 @@ export async function loadSuggestData() {
renderMySuggestions();
}
export async function loadRevealData() {
export async function loadSuggestionsData() {
if (state.phase === "Vote" || state.phase === "Results") {
const prev = state.allSuggestions ?? [];
const prevById = Object.fromEntries(prev.map((s) => [s.id, s]));
@@ -84,7 +84,7 @@ export async function refreshPhaseData() {
const prevPhase = state.phase;
const prevResultsOpen = state.resultsOpen;
await loadState();
await Promise.all([loadSuggestData(), loadRevealData(), loadResults()]);
await Promise.all([loadSuggestData(), loadSuggestionsData(), loadResults()]);
if (state.phase === "Vote") {
if (!state.votesRendered) await loadVoteData();
} else {