Decouple workflow services from HTTP result types

This commit is contained in:
2026-02-08 21:43:07 +01:00
parent fe6a9d5da4
commit 2d2201d0a2
14 changed files with 242 additions and 137 deletions

View File

@@ -7,22 +7,22 @@ namespace GameList.Endpoints;
internal sealed class StateWorkflowService(AppDbContext db)
{
public async Task<IResult> GetStateAsync(Player player)
public async Task<ServiceResult<StateSummaryResponse>> GetStateAsync(Player player)
{
var state = await db.AppState.AsNoTracking().SingleAsync();
var phase = EndpointHelpers.GetCurrentPhase(player.CurrentPhase, state.ResultsOpen);
var summary = new StateSummaryResponse(phase, player.VotesFinal, player.HasJoker, state.ResultsOpen, state.UpdatedAt, await db.Players.CountAsync(), await db.Suggestions.CountAsync(), await db.Votes.CountAsync());
return Results.Ok(summary);
return ServiceResult<StateSummaryResponse>.Success(summary);
}
public async Task<IResult> GetMeAsync(Player player)
public async Task<ServiceResult<MeResponse>> GetMeAsync(Player player)
{
var state = await db.AppState.AsNoTracking().SingleAsync();
var phase = EndpointHelpers.GetCurrentPhase(player.CurrentPhase, state.ResultsOpen);
return Results.Ok(new MeResponse(player.Id, player.Username, player.DisplayName, player.IsAdmin, player.IsOwner, phase, player.VotesFinal, player.HasJoker));
return ServiceResult<MeResponse>.Success(new MeResponse(player.Id, player.Username, player.DisplayName, player.IsAdmin, player.IsOwner, phase, player.VotesFinal, player.HasJoker));
}
public async Task<IResult> NextPhaseAsync(Player player)
public async Task<ServiceResult<PhaseTransitionResponse>> NextPhaseAsync(Player player)
{
var appState = await db.AppState.SingleAsync();
var shouldSave = EndpointHelpers.ReconcilePlayerPhase(player, appState.ResultsOpen);
@@ -35,16 +35,16 @@ internal sealed class StateWorkflowService(AppDbContext db)
{
var hasSuggestions = await db.Suggestions.AnyAsync(s => s.PlayerId == player.Id);
if (!hasSuggestions)
return EndpointHelpers.BadRequestError("Add at least one suggestion before entering the Vote phase.");
return ServiceResult<PhaseTransitionResponse>.Failure(ServiceError.BadRequest("Add at least one suggestion before entering the Vote phase."));
}
if (next == Phase.Results && !appState.ResultsOpen)
return EndpointHelpers.BadRequestError("Results are locked until the admin enables them.");
return ServiceResult<PhaseTransitionResponse>.Failure(ServiceError.BadRequest("Results are locked until the admin enables them."));
player.CurrentPhase = next;
player.VotesFinal = false; // moving forward clears any prior finalize
shouldSave = true;
return Results.Ok(new PhaseTransitionResponse(player.CurrentPhase, appState.ResultsOpen));
return ServiceResult<PhaseTransitionResponse>.Success(new PhaseTransitionResponse(player.CurrentPhase, appState.ResultsOpen));
}
finally
{
@@ -53,10 +53,10 @@ internal sealed class StateWorkflowService(AppDbContext db)
}
}
public async Task<IResult> PrevPhaseAsync(Player player)
public async Task<ServiceResult<PhaseTransitionResponse>> PrevPhaseAsync(Player player)
{
if (!player.IsAdmin)
return EndpointHelpers.BadRequestError("Only admins can move backward.");
return ServiceResult<PhaseTransitionResponse>.Failure(ServiceError.BadRequest("Only admins can move backward."));
var appState = await db.AppState.SingleAsync();
_ = EndpointHelpers.ReconcilePlayerPhase(player, appState.ResultsOpen);
@@ -64,7 +64,7 @@ internal sealed class StateWorkflowService(AppDbContext db)
player.CurrentPhase = PrevPhase(player.CurrentPhase);
player.VotesFinal = false;
await db.SaveChangesAsync();
return Results.Ok(new PhaseTransitionResponse(player.CurrentPhase, appState.ResultsOpen));
return ServiceResult<PhaseTransitionResponse>.Success(new PhaseTransitionResponse(player.CurrentPhase, appState.ResultsOpen));
}
private static Phase NextPhase(Phase current) => current switch