using System;
using Microsoft.EntityFrameworkCore.Migrations;

#nullable disable

namespace GameList.Data.Migrations
{
    /// <inheritdoc />
    public partial class DeterministicAppStateSeed : Migration
    {
        /// <inheritdoc />
        protected override void Up(MigrationBuilder migrationBuilder)
        {
            migrationBuilder.UpdateData(
                table: "AppState",
                keyColumn: "Id",
                keyValue: 1,
                column: "UpdatedAt",
                value: new DateTimeOffset(new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified), new TimeSpan(0, 0, 0, 0, 0)));
        }

        /// <inheritdoc />
        protected override void Down(MigrationBuilder migrationBuilder)
        {
            migrationBuilder.UpdateData(
                table: "AppState",
                keyColumn: "Id",
                keyValue: 1,
                column: "UpdatedAt",
                value: new DateTimeOffset(new DateTime(2026, 1, 28, 13, 46, 23, 267, DateTimeKind.Unspecified).AddTicks(1749), new TimeSpan(0, 0, 0, 0, 0)));
        }
    }
}
